void main ()
{
  float tmpvar_1;
  tmpvar_1 = sqrt(gl_Vertex.x);
  gl_Position = vec4((((gl_Vertex.x + tmpvar_1) + (gl_Vertex.x * tmpvar_1)) + sqrt(tmpvar_1)));
}


// stats: 6 alu 0 tex 0 flow
// inputs: 1
//  #0: gl_Vertex (high float) 4x1 [-1] loc 0
