
# 
# CMake options
# 

# CMake version
cmake_minimum_required(VERSION 3.0 FATAL_ERROR)

# Include cmake modules

list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")


include(GenerateExportHeader)

set(WriterCompilerDetectionHeaderFound NOTFOUND)
# This module is only available with CMake >=3.1, so check whether it could be found
# BUT in CMake 3.1 this module doesn't recognize AppleClang as compiler, so just use it as of CMake 3.2
if (${CMAKE_VERSION} VERSION_GREATER "3.2")
    include(WriteCompilerDetectionHeader OPTIONAL RESULT_VARIABLE WriterCompilerDetectionHeaderFound)
endif()

include(cmake/GetGitRevisionDescription.cmake)
include(cmake/Custom.cmake)

# Set policies
set_policy(CMP0028 NEW) # ENABLE CMP0028: Double colon in target name means ALIAS or IMPORTED target.
set_policy(CMP0054 NEW) # ENABLE CMP0054: Only interpret if() arguments as variables or keywords when unquoted.
set_policy(CMP0042 NEW) # ENABLE CMP0042: MACOSX_RPATH is enabled by default.
set_policy(CMP0063 NEW) # ENABLE CMP0063: Honor visibility properties for all target types.


# 
# Project description and (meta) information
# 

# Get git revision
get_git_head_revision(GIT_REFSPEC GIT_SHA1)
string(SUBSTRING "${GIT_SHA1}" 0 12 GIT_REV)

# Meta information about the project
set(META_PROJECT_NAME        "globjects")
set(META_PROJECT_DESCRIPTION "Strict OpenGL objects wrapper.")
set(META_AUTHOR_ORGANIZATION "CG Internals GmbH")
set(META_AUTHOR_DOMAIN       "https://github.com/cginternals/globjects/")
set(META_AUTHOR_MAINTAINER   "opensource@cginternals.com")
set(META_VERSION_MAJOR       "1")
set(META_VERSION_MINOR       "0")
set(META_VERSION_PATCH       "0")
set(META_VERSION_REVISION    "${GIT_REV}")
set(META_VERSION             "${META_VERSION_MAJOR}.${META_VERSION_MINOR}.${META_VERSION_PATCH}")
set(META_NAME_VERSION        "${META_PROJECT_NAME} v${META_VERSION} (${META_VERSION_REVISION})")

string(MAKE_C_IDENTIFIER ${META_PROJECT_NAME} META_PROJECT_ID)
string(TOUPPER ${META_PROJECT_ID} META_PROJECT_ID)


# 
# Project configuration options
# 

# Project options
option(BUILD_SHARED_LIBS          "Build shared instead of static libraries."                    ON)
option(OPTION_SELF_CONTAINED      "Create a self-contained install with all dependencies."       OFF)
option(OPTION_BUILD_TESTS         "Build tests."                                                 ON)
option(OPTION_BUILD_DOCS          "Build documentation."                                         OFF)
option(OPTION_BUILD_EXAMPLES      "Build examples."                                              OFF)
option(OPTION_ERRORS_AS_EXCEPTION "Throw exceptions instead of printing OpenGL run-time errors." OFF)


# 
# Declare project
# 

# Generate folders for IDE targets (e.g., VisualStudio solutions)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(IDE_FOLDER "")

# Declare project
project(${META_PROJECT_NAME} C CXX)

# Set output directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})

# Create version file
file(WRITE "${PROJECT_BINARY_DIR}/VERSION" "${META_NAME_VERSION}")


# 
# Compiler settings and options
# 

include(cmake/CompileOptions.cmake)


# 
# Deployment/installation setup
# 

# Get project name
set(project ${META_PROJECT_NAME})

# Check for system dir install
set(SYSTEM_DIR_INSTALL FALSE)
if("${CMAKE_INSTALL_PREFIX}" STREQUAL "/usr" OR "${CMAKE_INSTALL_PREFIX}" STREQUAL "/usr/local")
    set(SYSTEM_DIR_INSTALL TRUE)
endif()

# Installation paths
if(UNIX AND SYSTEM_DIR_INSTALL)
    # Install into the system (/usr/bin or /usr/local/bin)
    set(INSTALL_ROOT      "share/${project}")       # /usr/[local]/share/<project>
    set(INSTALL_CMAKE     "share/${project}/cmake") # /usr/[local]/share/<project>/cmake
    set(INSTALL_EXAMPLES  "share/${project}")       # /usr/[local]/share/<project>
    set(INSTALL_DATA      "share/${project}")       # /usr/[local]/share/<project>
    set(INSTALL_BIN       "bin")                    # /usr/[local]/bin
    set(INSTALL_SHARED    "lib")                    # /usr/[local]/lib
    set(INSTALL_LIB       "lib")                    # /usr/[local]/lib
    set(INSTALL_INCLUDE   "include")                # /usr/[local]/include
    set(INSTALL_DOC       "share/doc/${project}")   # /usr/[local]/share/doc/<project>
    set(INSTALL_SHORTCUTS "share/applications")     # /usr/[local]/share/applications
    set(INSTALL_ICONS     "share/pixmaps")          # /usr/[local]/share/pixmaps
    set(INSTALL_INIT      "/etc/init")              # /etc/init (upstart init scripts)
else()
    # Install into local directory
    set(INSTALL_ROOT      ".")                      # ./
    set(INSTALL_CMAKE     "cmake")                  # ./cmake
    set(INSTALL_EXAMPLES  ".")                      # ./
    set(INSTALL_DATA      ".")                      # ./
    set(INSTALL_BIN       ".")                      # ./
    set(INSTALL_SHARED    "lib")                    # ./lib
    set(INSTALL_LIB       "lib")                    # ./lib
    set(INSTALL_INCLUDE   "include")                # ./include
    set(INSTALL_DOC       "doc")                    # ./doc
    set(INSTALL_SHORTCUTS "misc")                   # ./misc
    set(INSTALL_ICONS     "misc")                   # ./misc
    set(INSTALL_INIT      "misc")                   # ./misc
endif()

# Set runtime path
set(CMAKE_SKIP_BUILD_RPATH            FALSE) # Add absolute path to all dependencies for BUILD
set(CMAKE_BUILD_WITH_INSTALL_RPATH    FALSE) # Use CMAKE_INSTALL_RPATH for INSTALL
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE) # Do NOT add path to dependencies for INSTALL

if(NOT SYSTEM_DIR_INSTALL)
    # Find libraries relative to binary
    if(APPLE)
        set(CMAKE_INSTALL_RPATH "@loader_path/../../../${INSTALL_LIB}")
    else()
        set(CMAKE_INSTALL_RPATH "$ORIGIN/${INSTALL_LIB}")       
    endif()
endif()


# 
# Project modules
# 

add_subdirectory(source)
add_subdirectory(docs)
add_subdirectory(deploy)


# 
# Deployment (global project files)
# 

# Install version file
install(FILES "${PROJECT_BINARY_DIR}/VERSION" DESTINATION ${INSTALL_ROOT} COMPONENT runtime)

# Install cmake find script for the project
install(FILES ${META_PROJECT_NAME}-config.cmake DESTINATION ${INSTALL_ROOT} COMPONENT dev)

# Install the project meta files
install(FILES AUTHORS   DESTINATION ${INSTALL_ROOT} COMPONENT runtime)
install(FILES LICENSE   DESTINATION ${INSTALL_ROOT} COMPONENT runtime)
install(FILES README.md DESTINATION ${INSTALL_ROOT} COMPONENT runtime)

# Install runtime data
install(DIRECTORY ${PROJECT_SOURCE_DIR}/data DESTINATION ${INSTALL_DATA} COMPONENT examples_data)
